The more complex targeting system is moving along quite nicely. Here is what was added.
- Keep an enemy that is currently targeted locked while in range. In stead of jumping directly to the next closest enemy, the current enemy should stay targeted until it's out of range or dead.
- A small targeting block shows who you're locked on to. This graphic will probably change to something else in the future.
More aspects of the new system still need to be added in, and are currently being worked on.